2nd week on Paper Wars!


This week on papers wars I tackled a BUNCH of things down. Now this game is starting to look like a game! Although there are many things I need to add. For example matchmaking and polish-y stuff but I got down the core mechanics.

First thing I did was reworking the player movement system. Instead of running a for loop of all of the objects. I decided to create an origin it follows and set an offset. So now instead of running for loops on a very big array, you only move one object. Also, I removed any non-necessary for loops which made the game a little smoother. Also, I removed duplicates that are the same as other objects. For example, when you draw, it created about 60 rects per second because it's constantly making rects in that same position. So I simply just removed the rects that are in the same position. All of these reworking made the game run at 1 FPS to 30FPS!!! Basically it turned it from unplayable to playable!.


Next thing I tackled down was to make the map where the players were gonna fight. Before the map creation, it was just a boring white background. So I added some furniture like a bed, a rug, a table, a tv, and even a fish tank! This made the game look less bland and more like a game! I also settled on a doodle game style so these sprites weren't that hard to create!


Welp that's all I did this week. Be sure to follow the game projects along it's development and I hope to see you next week. Bye!


a little sneak peek :>


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