First week on Paper Wars.


This week or my first week working on Paper Wars was the start of something big. A multiplayer game where you design EVERYTHING.

First off I got the basics down. A socket.io server and clients. I made the ability to draw then made the clients able to move which definitely had some problems. One problem is that the client will constantly emit actions, which will activate for loops on multiple objects. For example, when you draw, your creating multiple rects to draw whatever you like. But it will create a TON of rects that it will slow down the computer when moving them. I decided to move the problem to future me.

I then added a gun that will point to your cursor and also a player template so that no one will appear invisible. Although it still doens't shoot anything yet I was happy enough to make everything I made was WORKING.

Anyways, that was all I did this week. Please be sure to keep up with the devlog and wait patiently for the release of Paper Wars!

GAME LINK: https://cottonbutforze.itch.io/paper-wars

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